Minions Mod can follow you around, be sent to places chop down entire forest, carry you, animals and other players, dig mineshafts compete with stairwell, dig out a custom sized space you define, mine ore veins you point out to them, intelligently strip mine where you tell them to, and return their goods and loot to you or to a chest you pointed out.
By now, many great extensions of the Minecraft gameplay exist (such as Industrialcraft, Buildcraft….) but they have one common weakness. They usually require you to amass X resources before you can make use of the advanced stuff. The process of mining down and then stripmining for raw materials has become very repetitive and boring after a while, so i decided Minions to do it for you were needed!!!
Minions can [currently]:
- follow you around
- be sent to places
- chop down most any kind of trees, including Jungle giants
- carry you, animals and other players
- pickup and carry Items in their inventory
- dig mineshafts complete with stairwell
- dig out a custom sized space you define
- mine ore veins you point out to them
- intelligently strip mine where you tell them to
- return their goods and loot to you
- or to a chest you pointed out
They don’t come for free, you have to prove your worth by slaying living beings (to accumulate levels) and then take action for the dark gods. Only after a number of evil deeds they may grant you minions.
Since 1.2.5 ordering bigger projects also exhausts the player.
Short Minion handbook:
- Kill enough stuff to reach lvl 8
- Press M and do evil 4 times
- Receive Master Item
- Leftlick Master Item for Lightning Bolts
- Rightclick Master Item to spawn Minions
- Rightclick to issue orders, context-sensitive (a place, trees, an animal, an ore vein, your feet)
- Also press M for mining shapes.
- Rightclick chest (FROM DISTANCE) to set it as destination
- Charge staff like a bow to have minions follow you
- Rightclick minions to have them drop whatever they have
- Leftclick Minions for working incentive
Minions are fully compatible with SMP. However there may be oddness regarding their movement and animations – i’m not sure that is fixable.
Default settings: (configurable by the file in the /mods/ folder)
- Minions main menu: “M”
- Maximum Minions per player: 4
- Cost of evil Deed: 2 levels
- 4 evil deeds are required to gain minions
Minions Mod 1.7.4/1.7.2/1.6.4 Installation
- Download and Install Minecraft Forge
- Open Minecraft.jar with winrar or 7zip
- Delete the META INF folder
- Put the ModLoader files into .jar
- Put the Minions Mod files into the .jar
- Done and Enjoy!
Minions Mod 1.7.4/1.7.2/1.6.4 Download Link
For MC 1.7.4 : Minions 1.7.4
For MC 1.7.2 : Minions 1.7.2
For MC 1.6.1 : http://adf.ly/RVv0a – [Alternate]
For MC 1.5.2 : http://adf.ly/OHDnz – [Alternate]
For MC 1.5.1 : http://adf.ly/LKWZw
For MC 1.5 : http://adf.ly/KhviV
For MC 1.4.7/1.4.6: http://adf.ly/GAnDw
For MC 1.4.5: http://adf.ly/EmfTv
Specific technical information for those interested
- Minions use an A-star algorithm custom pathing system. It’s multithreaded.
Hitches and problems/teleporting you see all stem from Minecraft pathfollowing, which is … lets call it suboptimal.
- The tree finding algorithm is multithreaded aswell, and stops when it has found 16 trees or has scanned a 64×64 area. It supports mod Tree’s so long their custom Tree blocks have “log” in their name or extend BlockLog.
- Animal abduction works on all entities that extend EntityAnimal.
- Strip mining scans the walls and roofs of the dug shaft continuously for precious blocks. Anything that is not worthless (eg dirt, stone, gravel…) is considered precious, so it fully supports mod ores.
- Giving the order to mine an ore vein or having found such a vein while strip mining, the Minion will follow the vein and mine all connected Blocks of the same kind until there are no more. Then it will return to the player, or, if it was stripmining, return to that.
- Update for Minecraft 1.7.2
Credits and big thanks to AtomicStryker.
Category: Minecraft Mods