Dimensional Doors Mod adds doors to Minecraft that open up to individual pocket Dimensions. In addition to these doors, it also adds several other features that help the player manipulate reality, forming rifts, linking dimensions, and even sending him to places he really should have never been.
Iron Dimensional Door
The Iron Dimensional Door, when placed, creates a pocket dimension contained within zero space. Entering the door teleports the player to this strange world where the fabric of reality is laid bare, exposed and raw. More IDDs can be placed within the original pocket dimension, creating more, and this can be continued indefinitely. Each pocket created leads the player farther and farther from the light of the overworld.
Wooden Warp Door
The Wooden Warp Door creates a pocket dimension like the IDD, but this pocket dim is closer to the overworld rather than farther away. Eventually, placing enough WWDs will warp the player back to the overworld. Be warned, though, if you went to many dimensions down, you may arrive at a completely different location. Also, they do not create dimensions in the overworld.
The Trans-Dimensional Trapdoor acts as escape hatch, teleporting the player to whatever door first opened the pocket dim chain. Regardless of where the player places the hatch, it always sends the player to the opening of that group, unless they have ventured more that 6~8 iron doors down, away from the overworld. Then, the hatch has trouble finding the right way out.
This unique door does not link to a rift or create a pocket- instead, it randomly teleports the player to any rift, anywhere, not in a pocket dimension. It does not create a return door.
Combining these various doors within the pockets allows an infinite variety of structures, built in between worlds, and linking them all together.
The use of doors, however, destabilizes and weakens space-time nearby. These unstable, pulsing tears in reality are called Rifts. A rift represents a weakening in reality, and “points” to a specific location, whether that be a pocket dimension, another place in the overworld, or even in the Nether. Sometimes the destination of a rift will have another rift that leads back, sometimes they do not. Regardless, placing a Dimensional Door over a rift will open a passage to whatever is on the other side.
They are created in several ways- A dimensional door, when placed, creates a rift at that location. The door also “contains” said rift. They appear randomly in the world, and when grouped together, they can spread. When naturally generated, they often contain dungeons and other ruins.To further manipulate these rifts, you also have the Rift Signature and the Rift Remover. But be warned- several rifts in close proximity have a tendency to spread, and endermen have been know to use these rifts to enter from the end…
The Rift Signature is the basic rift manipulation item. It allows the player to link any two locations, anywhere, by creating a pair of rifts. To use it, first click block where you want a door to be, then click another block where you want the door to lead to. The second click will consume the rift signature, and create a link between these two locations. Placing a Dim Door (wooden or iron, not unstable) on this rift will teleport the player to the other end of the rift, creating a door there as well.
The Rift Remover, while expensive, is the only way to permanently eliminate Rifts. When activated near a rift, it closes that rift and propagates to other nearby rifts, closing all nearby Rifts that are currently interacting. It can be used several times before degrading completely.
Occasionally, something can go wrong. Sometimes in your travels, you will slip out of what is and enter the place of what should not. Limbo is a dreary space of cast of worlds and broken realities, and the only way to escape is to venture down deeper in Limbo, until you find the black voids near the bottom. Touching these will teleport the player back to the overworld, but at an entirely random location. Dying in a pocket dimension is a sure fire way of being sent to to Limbo, in addtion to overusing an Unstable Door.
IMPORTANT – IF YOU ARE UPDATING
You will most likely loose any items from this mod, and you will need to remake your config file if you changed any options in it. Try not to be in a pocket dimension when you upgrade, either.
For MC 1.5.2 : http://bit.ly/15QevMl
- Updated for Minecraft 1.5.2
- fixes a few more issues
- Rift sigs finally remember orientation right
- limbo generates a platform under the player on exit
- some under the hood stuff
- Thank Skuli for doing the 1.5.2 obfuscation and renaming stuff!
Credits to stevenrs11.
Category: Minecraft Mods